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AI Insights · Timothy · July 2024

Top 5 PVP Games in Italy for Q2 2024: Unified Platform Performance

Discover the performance trends of the top 5 PVP games in Italy during Q2 2024, including downloads, revenue, and active users.

Top 5 PVP Games in Italy for Q2 2024: Unified Platform Performance

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In Q2 2024, the top 5 PVP games in Italy showcased diverse performance metrics across downloads, revenue, and weekly active users. Here’s a detailed look at how each app fared based on data from Sensor Tower.

Brawl Stars from Supercell saw a dynamic quarter. Revenue peaked at around $1.1M in early May but later dipped to approximately $642K by the end of May, before recovering to about $902K in late June. Downloads began at about 103K in early April, reaching a low of around 62K in early June, then rebounding to about 89K by the end of the quarter. Weekly active users started at roughly 5.9M, experiencing a downward trend to approximately 4.7M by the end of June.

Coin Master by Moon Active had a steady revenue stream, starting at nearly $418K in early April and peaking at around $601K in mid-May, before settling at approximately $467K by the end of June. Downloads showed a consistent decline from about 10.5K in early April to around 5K by the end of June. Weekly active users began at roughly 271K and ended at about 220K, reflecting a gradual decline.

MONOPOLY GO! from Scopely, Inc. experienced fluctuations in revenue, starting at around $413K in early April, peaking at approximately $434K in mid-June, and declining to about $295K by the end of June. Downloads also decreased, beginning at roughly 31K in early April and dropping to around 21K by the end of June. Weekly active users started at about 208K and declined to approximately 139K by the end of the quarter.

Roblox from Roblox Corporation showed a steady increase in revenue, starting at around $128K in early April and rising to approximately $163K by the end of June. Downloads showed an upward trend, beginning at about 31K in early April and reaching around 49K by the end of June. Weekly active users saw an overall increase from approximately 2.2M to 2.4M over the quarter.

PUBG MOBILE by Tencent Mobile International Limited had varying revenue trends, starting at around $146K in early April, peaking at approximately $169K in mid-April, and reducing to about $65K by the end of June. Downloads fluctuated, beginning at about 5.5K in early April and ending at approximately 4.9K by the end of June. Weekly active users decreased from roughly 168K to about 151K during the same period.

For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2024